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Throne of the Four Winds: Al'Akir

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Post  Palabulous Tue Nov 16, 2010 6:41 am

Second and final boss of the Throne of the Four Winds. A bit like Malygos in that it is based on a circular platform, is a 3 phase fight and the platform gets destroyed for the 3rd phase. The boss stays in the middle of the platform for the entire fight. Thankfully no vehicles this time. The abilites for each phase are:

Phase 1: 100%-80%
Ice Storm: Creates a Blizzard that moves around the platform, leaving Ice Patches on the ground behind it. Deals 15000 Frost damage every 0.5 sec to all enemies standing within the radius of the ice patches on the ground. This effect will persist as long as the target remains in this area.
Static Shock: Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
Electrocute: Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
Wind Burst: Deals 28275 to 31725 Nature damage to all enemies, knocking them back. 5 second cast.
Lightning Strike: Deals 19000 to 21000 Nature damage in a cone facing a random enemy every second for 30 sec. This effect chains off all enemies affected causing 19000 to 21000 to all other enemies affected.

Phase 2: 80%-30%
Static Shock: Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
Electrocute: Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
Squall Line: Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.
Acid Rain: Deals 500 Nature damage per second to all enemies. This effect will increase by 500 every 15 sec until Al'Akir enters phase three.

Every 20 seconds Al'Akir will summon a Stormling. (300,000/1M HP 10/25) Summons a Stormling add (300,000/1M HP 10/25). Abilities:
Nature Damage Aura: Deals 2375 to 2625 Nature damage every second to all enemies within 20 yards (on Heroic increasing Nature damage they take by 25% for 2 sec, Stacks.)
Feedback: A Stormling's death causes a feedback effect towards Al'Akir, increasing the damage he receives by 10% per stack. Lasts 20 sec.

Phase Three: 30%-0%. Platform is shattered and raid flys around inside the relentless storm.
Eye of the Storm: Buff for raid. Flight. Movement speed increased by 300%.
Chain Lightning: Cast constantly in phase three. Deals 14250 to 15750 Nature damage to a random enemy target and then jumps to additional enemies within 5 yards. Each jump increases the damage by 30%.
Lightning Rod: Causes a random target to begin to emit lightning to nearby friends after 5 sec, dealing 4750 to 5250 Nature damage per second to all friends within 20 yards horizontally, and 5 yards vertically. Lasts 5 sec.
Lightning Cloud: Summons clouds at the altitude of a random enemy. After 5 seconds, these clouds erupt in lightning, dealing 47500 to 52500 Nature damage per second to all enemies at the same altitude. Lasts 30 sec.
Wind Burst: Deals 38000 to 42000 Nature damage to all enemies, knocking them back.
Relentless Storm: Caught inside the Relentless Storm! Gets applied to raiders who move too far away from Al'akir. You die.

Tactics

Phase 1: All raid stays close to Al'akir, spellcasters just outide melee range to avoid the interrupt. When you get knocked back run back in to avoid a furthur knock-back off the platform. The Ice Storm leaves patches of ice in the middle of the useable area all around the boss. You should only be running through it after a knockback.

Phase 2: Keep the same tactics as Phase 1 going. In addition there is a wall of tornadoes that will circle the platform. You can either keep on rotating around the boss infront of the tornadoes or let the tornadoes pass you by using the handy gap in the wall.
The stacking acid rain debuff gives Phase 2 a soft enrage timer. To help with this the adds Al'akir summons provide a stacking debuff to the boss increasing the damage taken. It does seem this debuff lasts only 20secs and the adds are summoned every 20 seconds as well. Therefore to keep the debuff up and stacking we will need to keep the first couple of adds alive and then kill an add every 15seconds or so. This way we should be able to reach about 8 stacks before we run out of new adds to refresh it.

Phase 3: This next fight requires use of 3 dimensional space recognition so better start learning to pan around with the camera. The entire raid needs to be 5 yards apart from each other on the same horizontal plane. After a knockback get back to your original position.
When a Lightning Cloud spawns the entire raid needs to move 5 yards vertically to avoid damage.
When a player gets the Lightning Rod debuff they should try and move as far away from the raid possible in the same horizontal plane.
As we have the jump button to move up vertically it is probably best that the raid start from as low as possible and slowly move up throughout the fight. We cannot survive moving back down through spawned Lightning Clouds so the soft enrage will be us running out of space in which to DPS the boss.

Palabulous
Eternals Member

Posts : 22
Join date : 2010-06-13

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