Paladin 3.2 changes
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Paladin 3.2 changes
Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
Charger: Can now be learned at level 40.
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
Seal of Blood: This ability has been removed.
Seal of the Martyr: This ability has been removed.
Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
Warhorse: Can now be learned at level 20.
Talents
Holy
Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Protection
Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
Retribution
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Charger: Can now be learned at level 40.
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
Seal of Blood: This ability has been removed.
Seal of the Martyr: This ability has been removed.
Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
Warhorse: Can now be learned at level 20.
Talents
Holy
Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Protection
Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
Retribution
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Ronab- Gone, but not forgotten
- Posts : 1133
Join date : 2008-10-26
Age : 34
Re: Paladin 3.2 changes
Really nice changes here, really cant wait.
Holy pve gameplay really changes, we wont be healing the MT anymore, but will still be putting out silly hps on the mt!
expect to shoot up those healing meters
Int wont scale so well though and the crit is almost worthless, so start collecting the mp5 gear right now.
The sarcred sheild dosnt have to be your own sarced shield, so muti tank fights, keep each tank sheilded, and each paladin can actually roll hots across each tank.
The prot changes are well, amasing, what with dk nerfs, paladin may look like the 'imba tank' of choice, a wipe preveter every 2 mins could really carry a guild through progress, and the paladin itself having a massive mitigation buff through the block changes. And anyone else notice the most retart friendly taunt in game now. Taunted and an instant 2k damage too, thats a safe target change if ever i saw one. I guess its to compensate for the lack of exorsism for picking up now though. Also we get a demo shout, bye bye warriors! :p
Ret dpsing with Seal of vengeance, no more recoil damage, shorter cooldown on CS, and more procs to watch for, nicenice :>
Pvp holy is gonna suck balls though, serious balls, like be, horrendously bad. Ret will imo, actually get stronger though :>
Holy pve gameplay really changes, we wont be healing the MT anymore, but will still be putting out silly hps on the mt!
expect to shoot up those healing meters
Int wont scale so well though and the crit is almost worthless, so start collecting the mp5 gear right now.
The sarcred sheild dosnt have to be your own sarced shield, so muti tank fights, keep each tank sheilded, and each paladin can actually roll hots across each tank.
The prot changes are well, amasing, what with dk nerfs, paladin may look like the 'imba tank' of choice, a wipe preveter every 2 mins could really carry a guild through progress, and the paladin itself having a massive mitigation buff through the block changes. And anyone else notice the most retart friendly taunt in game now. Taunted and an instant 2k damage too, thats a safe target change if ever i saw one. I guess its to compensate for the lack of exorsism for picking up now though. Also we get a demo shout, bye bye warriors! :p
Ret dpsing with Seal of vengeance, no more recoil damage, shorter cooldown on CS, and more procs to watch for, nicenice :>
Pvp holy is gonna suck balls though, serious balls, like be, horrendously bad. Ret will imo, actually get stronger though :>
Ronab- Gone, but not forgotten
- Posts : 1133
Join date : 2008-10-26
Age : 34
Re: Paladin 3.2 changes
I'm quite excited with the changes to both ret and holy just cant wait to get on the ptr to start TCing.
Hopefully will have my tanking set finished before the patch goes live so can have a good gander at prot for the 1st time in 2 years, also noticed they have'nt mentioned the proposed nerf to dragon gems they talked about a couple weeks ago about turning them non-prismatic. Lets hope they totaly forget that
Hopefully will have my tanking set finished before the patch goes live so can have a good gander at prot for the 1st time in 2 years, also noticed they have'nt mentioned the proposed nerf to dragon gems they talked about a couple weeks ago about turning them non-prismatic. Lets hope they totaly forget that
Shiatan- Officer
- Posts : 265
Join date : 2008-11-04
Location : Behind You!
Re: Paladin 3.2 changes
Im looking forward to them but only have 1 question, whats going to be our 3rd main glyph instead of seal of blood?
rest im fine also we need to make it mandatory for all pala's to get new mount
rest im fine also we need to make it mandatory for all pala's to get new mount
Authadain- Eternals Member
- Posts : 129
Join date : 2008-11-06
Age : 31
Location : Surrey UK
Re: Paladin 3.2 changes
Since when was seal of blood ever used to anything other than pvp?
I use judge, conc and exo for pve :p
I use judge, conc and exo for pve :p
Ronab- Gone, but not forgotten
- Posts : 1133
Join date : 2008-10-26
Age : 34
Re: Paladin 3.2 changes
Exactly what Ronab said, Glypth of seal of blood is only for pvp anyway. No need what so ever in pve.
Thayanos- Eternals Member
- Posts : 19
Join date : 2008-12-10
Re: Paladin 3.2 changes
Paladin T9 Holy 2P Bonus (Judgement) (Class: Paladin) -- Increases the duration of your Judgements by 101 sec.
+
Paladin T9 Holy Relic (Judgement) (Class: Paladin) -- Each time you use a Judgement, you have a chance to gain 234 spell power for 20 sec.
yey i dont need to judge that often ..... oh wait
lol.
+
Paladin T9 Holy Relic (Judgement) (Class: Paladin) -- Each time you use a Judgement, you have a chance to gain 234 spell power for 20 sec.
yey i dont need to judge that often ..... oh wait
lol.
Ronab- Gone, but not forgotten
- Posts : 1133
Join date : 2008-10-26
Age : 34
Re: Paladin 3.2 changes
http://static.mmo-champion.com/mmoc/images/news/2009/june/t9_paladin_spell_258.jpg
lol'd at how much mp5 we're being given
lol'd at how much mp5 we're being given
Ronab- Gone, but not forgotten
- Posts : 1133
Join date : 2008-10-26
Age : 34
Re: Paladin 3.2 changes
http://static.mmo-champion.com/mmoc/images/news/2009/june/pvealliance_2hswords.jpg
gief the blue one imo!
... its 3.2 changes and new items so its allowed to be here ! and it may be good for ret
gief the blue one imo!
... its 3.2 changes and new items so its allowed to be here ! and it may be good for ret
Authadain- Eternals Member
- Posts : 129
Join date : 2008-11-06
Age : 31
Location : Surrey UK
Re: Paladin 3.2 changes
Paladin T9 Tank 2P Bonus - Decreases the cooldown on your Hand of Reckoning ability by -2.0 sec.
Paladin T9 Tank 4P Bonus - Decreases the cooldown on your Divine Protection ability and reduces the duration of Forbearance by -30.0 sec.
Paladin T9 Holy 4P Bonus - Increases the heal over time effect from Flash of Light in conjunction with Sacred Shield by 100%.
Paladin T9 Holy Relic - Each time you cast Holy Light, you have a chance to gain 234 spell power for 15 sec. Down from 20 sec.
Paladin T9 Tank 4P Bonus - Decreases the cooldown on your Divine Protection ability and reduces the duration of Forbearance by -30.0 sec.
Paladin T9 Holy 4P Bonus - Increases the heal over time effect from Flash of Light in conjunction with Sacred Shield by 100%.
Paladin T9 Holy Relic - Each time you cast Holy Light, you have a chance to gain 234 spell power for 15 sec. Down from 20 sec.
Sphinxlol- Posts : 17
Join date : 2009-06-02
Age : 33
Location : Blackburn - UK
Re: Paladin 3.2 changes
Something you may like Ronan
[url=]Sword[/url]
[url=]Sword[/url]
Shiatan- Officer
- Posts : 265
Join date : 2008-11-04
Location : Behind You!
Re: Paladin 3.2 changes
DO WANT
Ronab- Gone, but not forgotten
- Posts : 1133
Join date : 2008-10-26
Age : 34
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