Blackwing Descent: Omnitron Defense System
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Blackwing Descent: Omnitron Defense System
Been tested on beta, will begin to update post with information as it comes in. Looks like a basic multi-boss fight with lots of don't stand in fire mechanics, spread out and watch for the occasional debuff.
Arcaneotron:
Arcane Annhilator: High damage to random raid member (heavy damage) (interruptable)
Power Generator: Blue circle on floor (restores mana, increases damage)
Power Conversion: Damage caused to it will increase its cast speed and magic damage (DPS switch to next target) (Boss buff may be STEALABLE)
Electron:
Electrical Discharge: Chain Lightning (Spread Out)
Lightning Conduction: Debuff on random member for 10 secs, AOE nature damage (run to a corner)
Unstable Shield: Attacks cause a static shield at a nearby enemies location. Static shield inflicts 41199 nature damage to enemies within 6 yards (DPS change targets)
Toxitron
Chemical cloud: Targets random raid member (looks a bit like Yogg clouds). Increases damage taken by 50%. Works on Omnitron Units
Poison Bomb: Summons oozes (3 in 25man, 2 in 10man) that target random raid member and charge, if hits will explode and leave a poison puddle. If DPS'd down will not explode or leave puddle.
Poison Soaked Shield: Attacks will inflict STACKING 2000 dps nature debuff (DPS switch target), (MAY also make you deal extra damage based on the number of stacks you have)
Magmatron
Incineration Security Measure: Widepread AOE raid damage (no way to avoid and fire effect is awsome). Slightly more damage very near him from extra flame jets.
Aquiring Target: Turns to target random raid member with red beam. After 4 seconds deals 35000 dps per sec to all enemes intfront of him.
Barrier: Absorbs 3000000 damage. If broken deals 77250 damage to all raid members (raid wipe)
Looking at video's so far. It appears in 10man mode 2 are up at any time, in 25man mode 3 are up at anytime. The cycle appears to be active, shielded, deactivated.
Bosses start activated with 100 energy. This decreases slowly. When it hits 50% the next boss is activated. From 50% to 0% energy I believe the boss is shielded but currently not certain. When the boss is at 0% it becomes deactived and needs to wait for a recharge. The order of bosses activating seems random. They share a health pool.
Thinking about tactics:
Magmatron should probably be tanked in the middle, that was his AOE attack at a random member can be more easily avoided by others running around him.
Toxitron should probably be tanked near a wall so the slime bombs have a longer distance to travel.
Think the other two can be tanked wherever.
Please add your thoughts
Arcaneotron:
Arcane Annhilator: High damage to random raid member (heavy damage) (interruptable)
Power Generator: Blue circle on floor (restores mana, increases damage)
Power Conversion: Damage caused to it will increase its cast speed and magic damage (DPS switch to next target) (Boss buff may be STEALABLE)
Electron:
Electrical Discharge: Chain Lightning (Spread Out)
Lightning Conduction: Debuff on random member for 10 secs, AOE nature damage (run to a corner)
Unstable Shield: Attacks cause a static shield at a nearby enemies location. Static shield inflicts 41199 nature damage to enemies within 6 yards (DPS change targets)
Toxitron
Chemical cloud: Targets random raid member (looks a bit like Yogg clouds). Increases damage taken by 50%. Works on Omnitron Units
Poison Bomb: Summons oozes (3 in 25man, 2 in 10man) that target random raid member and charge, if hits will explode and leave a poison puddle. If DPS'd down will not explode or leave puddle.
Poison Soaked Shield: Attacks will inflict STACKING 2000 dps nature debuff (DPS switch target), (MAY also make you deal extra damage based on the number of stacks you have)
Magmatron
Incineration Security Measure: Widepread AOE raid damage (no way to avoid and fire effect is awsome). Slightly more damage very near him from extra flame jets.
Aquiring Target: Turns to target random raid member with red beam. After 4 seconds deals 35000 dps per sec to all enemes intfront of him.
Barrier: Absorbs 3000000 damage. If broken deals 77250 damage to all raid members (raid wipe)
Looking at video's so far. It appears in 10man mode 2 are up at any time, in 25man mode 3 are up at anytime. The cycle appears to be active, shielded, deactivated.
Bosses start activated with 100 energy. This decreases slowly. When it hits 50% the next boss is activated. From 50% to 0% energy I believe the boss is shielded but currently not certain. When the boss is at 0% it becomes deactived and needs to wait for a recharge. The order of bosses activating seems random. They share a health pool.
Thinking about tactics:
Magmatron should probably be tanked in the middle, that was his AOE attack at a random member can be more easily avoided by others running around him.
Toxitron should probably be tanked near a wall so the slime bombs have a longer distance to travel.
Think the other two can be tanked wherever.
Please add your thoughts
Palabulous- Eternals Member
- Posts : 22
Join date : 2010-06-13
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