Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» hello all
The Cataclysm Thread EmptySun Jan 15, 2023 12:25 pm by Tyrex

» Members Forum Access
The Cataclysm Thread EmptyMon Dec 10, 2012 6:14 pm by Ronab

» Holy Paladin (PPVKNIG)
The Cataclysm Thread EmptyThu Dec 23, 2010 2:36 am by Guest

» Hunter MM Application.. Again :P (Accepted)
The Cataclysm Thread EmptyTue Nov 30, 2010 8:29 am by Shadowhit

» Funny/good/lollong vids
The Cataclysm Thread EmptyWed Nov 24, 2010 11:54 am by Kashah

» Eyara Discipline priest (Accepted)
The Cataclysm Thread EmptySun Nov 21, 2010 3:48 pm by Eyara

» manelin [shadow/Holy Priest] (Declined)
The Cataclysm Thread EmptySat Nov 20, 2010 5:53 am by Rigsby

» Non WoW related screens
The Cataclysm Thread EmptyFri Nov 19, 2010 11:13 am by Guest

» Zabineth (shadow priest) (Accepted)
The Cataclysm Thread EmptyFri Nov 19, 2010 7:15 am by Rigsby

Poll

Remove the forums we dont ever use?

The Cataclysm Thread Vote_lcap60%The Cataclysm Thread Vote_rcap 60% [ 6 ]
The Cataclysm Thread Vote_lcap40%The Cataclysm Thread Vote_rcap 40% [ 4 ]

Total Votes : 10


The Cataclysm Thread

2 posters

Go down

The Cataclysm Thread Empty The Cataclysm Thread

Post  Subeam Sat Apr 10, 2010 2:14 am

Well, today the first bit of mage info for cataclysm was released, much more will follow i'm sure, and no doubt alot will be changed during beta testing before going live. So by no means is this thread going to be complete and accurate until Cata goes live. But it'll give an idea where we're heading.

New Mage Spells

Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn'kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage's own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channelled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.


Changes to Abilities and Mechanics

In addition to introducing new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.


* Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior’s Overpower works. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the mage, particularly at low levels.

* We are planning to remove spells that don't have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.

* The ability to conjure food and water will not become available until higher levels (likely around level 40), as we're making changes to ensure mages generally won’t run out of mana at lower levels. Once mages learn how to conjure food and water, the conjured item will restore both health and mana.

* Scorch will provide a damage bonus to the mage's fire spells. Our goal is for Scorch to be part of the mage's rotation and a useful damage-dealing ability, even if someone else is supplying the group with the spell Critical Strike debuff. Scorch will provide the mage with more specific benefits, which can also be improved through talents.



New Talents and Talent Changes


* Arcane Focus will now return mana for each spell that fails to hit your target, including Arcane Missiles that fail to launch. We want Arcane mages to have several talents that play off of how much mana the character has and give the player enough tools to manage mana.

* The talent Playing with Fire will reduce the cooldown of Blast Wave when hit by a melee attack, instead of its current effect.

* Pyromaniac will grant Haste when three or more targets are getting damaged by the effects of your damage-over-time (DoT) fire spells.

* The Burnout talent will allow mages to cast spells using health when they run out of mana.


Mastery Passive Talent Tree Bonuses

Arcane
Spell damage
Spell Haste
Mana Adept



Fire
Spell damage
Spell Crit
Ignite



Frost
Spell damage
Spell Crit damage
Deathfrost



Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.



Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.



Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won't be affected by this buff is Frostbolt.
Subeam
Subeam
Gone, but not forgotten

Posts : 743
Join date : 2008-12-16
Age : 46
Location : Nijmegen

Back to top Go down

The Cataclysm Thread Empty Re: The Cataclysm Thread

Post  Deadlysnake Mon Oct 04, 2010 5:20 am

Since it concerns mages and cata i am going to post it here.

BAsicly all mages coming the 4.0.... patches get more hit now. Because with the new talent trees and all, all are plus hit talents are not in it anymore which means that we loose a shitload of hit.
Example looking at deadly, he is over hitcapped now, but in beta and prop in the next patches i have a 4 procent chans to miss. It is not a lot i know but i raids it counts.

So give more hitgear qq: Smile

Deadlysnake
Eternals Member

Posts : 97
Join date : 2010-06-14

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum