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Poll

Remove the forums we dont ever use?

The long awaited, is it finally coming? Vote_lcap60%The long awaited, is it finally coming? Vote_rcap 60% [ 6 ]
The long awaited, is it finally coming? Vote_lcap40%The long awaited, is it finally coming? Vote_rcap 40% [ 4 ]

Total Votes : 10


The long awaited, is it finally coming?

+3
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Post  Gluiperd Wed Sep 30, 2009 1:51 am

2009-09-24
Vanish failing is a bug, but it's a hard one to fix, and rogues are dominant in both PvE and PvP despite of it, so it's also not a "all hands on deck" problem either.
Source


2009-09-27
We have a change for Vanish in place for 3.3. You will get to try it out soon (tm). As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn't worked as intended doesn't mean it will be balanced when it does.
Source

Edit:
Rogue

* Dual Wield: Rogues now know this ability upon logging into the game at level 1.
* Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
* Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.


Last edited by Gluiperd on Fri Oct 02, 2009 3:36 am; edited 1 time in total

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Post  Beaker Wed Sep 30, 2009 1:55 am

Gluiperd wrote:2009-09-24
and rogues are dominant in both PvE and PvP despite of it,Source


hopefully not Smile
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Post  Gluiperd Wed Sep 30, 2009 2:07 am

Beaker wrote:
Gluiperd wrote:2009-09-24
and rogues are dominant in both PvE and PvP despite of it,Source


hopefully not Smile

The long awaited, is it finally coming? 10592jtstrnnu1n

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Post  Zukes Wed Sep 30, 2009 8:08 am

i lol'd


but yeah, kinda silly that blizzard says if our abilities working correctly makes us too overpowered, they'll nerf us.. work that one out
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Post  Felhaya Wed Sep 30, 2009 4:20 pm

about fukken time Laughing
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Post  Beaker Thu Oct 01, 2009 1:56 am

but you dont play anymore fel? Very Happy

thats right...im bustin chops today!... (scrubs ftw!)

PS: hows aion?
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Post  Itsybitsy Thu Oct 01, 2009 7:12 am

The new Vanish:
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. At the cost of 90% to 95% of the current HP.
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Post  Impman Thu Oct 01, 2009 7:45 am

Itsybitsy wrote:The new Vanish:
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. At the cost of 90% to 95% of the current HP.

So they will be at 10-5%hp when vanished? GG shadowfury kills \o/
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Post  Guest Fri Oct 02, 2009 2:55 pm

Think I'm gona' reserve judgement on this until I see what comes out on the Live servers,not entirely sure wtf Blizz are up to with this but the fact they say they will have to compensate with nerfs in other areas if it makes us overpowered,leads you to think there might be more to it....

Nothing positive or negative to say at this time Basketball

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Post  Beaker Fri Oct 02, 2009 6:30 pm

pet on agressive. dead rogue after it vanishes and starts stunlocking again
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Post  Ronab Fri Oct 02, 2009 6:35 pm

they dont actually lose health :p

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Post  Zukes Fri Oct 02, 2009 9:02 pm

Ronab wrote:they dont actually lose health :p
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Post  Gluiperd Sun Oct 04, 2009 7:21 am

Vanish in 3.3
We need to make Vanish work as advertised. As I've said, if this results in a massive net buff for rogues, we will compensate in other ways. However, the intent isn't that it's another version of Cloak. We just want to compensate for server lag, missile travel time and the like. It's entirely possible 1 sec is too generous to accomplish the job and a smaller number will work. That's the kind of thing we will be evaluating through the PTR process.

Unless my understanding of the spell is completely wrong, Flare actually removes stealth, so it should work in any case. I will verify this part tomorrow.

[...] Dear rogues, it's really pretty irrelevant if something is a bug fix or a buff. Both can increase power. We aren't going to let a class be overpowered because "Well, we had to fix the bug, so our hands are tied."

Dear everyone else, we're not going to let a broken ability stay broken just because the class is doing well. That's not good design. As I said, we may have to make adjustments in other ways.

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Post  Gluiperd Thu Oct 08, 2009 3:26 am

Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

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Post  Guest Thu Oct 08, 2009 5:09 am

So,does it clear all current hostile spells in the process like CoS or just make you immune for that half second?

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Post  Gluiperd Thu Oct 08, 2009 5:22 am

MaiƩan wrote:So,does it clear all current hostile spells in the process like CoS or just make you immune for that half second?

It will work the same as it does now, except the new vanish will give 0,5 sec immunity to all damage. Probably enough to negate the server lag which caused us to get attacked out of stealth after vanishing. Just dont vanish when you are dottet..

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Post  Guest Thu Oct 08, 2009 5:29 am

Gluiperd wrote:Just dont vanish when you are dottet..

That'll be what CoS is for then Wink

Looks like i'll need to make up some macros for this....

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