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Remove the forums we dont ever use?

Bastion of Twilight: Ascendant Council Vote_lcap60%Bastion of Twilight: Ascendant Council Vote_rcap 60% [ 6 ]
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Bastion of Twilight: Ascendant Council

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Bastion of Twilight: Ascendant Council Empty Bastion of Twilight: Ascendant Council

Post  Palabulous Sat Oct 23, 2010 11:24 am

3 Phase fight. Ignacious and Feludius active in phase 1, Arion and Terrasta active in phase 2. In phase 3 all bosses merge into the Elementium Monstrosity with the combined remaining health from the previous 2 phases. Transitions for the first two phases occurr when ONE of the adds hits 25%.

Ignacious Abilities:
Flame Torrent: Fronal Fire AOE (Channeled for 3 sec, Major Damage ?interruptable)
Aegis of Flame: Surrounds him with fire shield. Cannot be interupted when up.
Rising Flames: Stacking unavoidable raidwide fire damage. Interruptable but cast immediatly after Aegis of Flame (Bastard)
Fire Leap: Jumps on a random raid member inflicting fire damage to all people in 10yards and knocking them back.
Inferno Rush: Runs back to aggro target from Fire Leap leaving fire on ground.

Feludius Abilities:
Water Lance (Hydrolance): Major Frost damage to tank (interuptable)
Water Bomb: AOE Water nova doing damage and inflicting Waterlogged Debuff.
Waterlogged debuff: Reduces speed by 25%. Susceptible to Glaciate. Stand in Fire to remove.
Glaciate: Massive AOE nova dealing frost damage. If you have the waterlogged debuff you get the frozen blood debuff.
Frozen Blood: You are an fool debuff. You had the waterlogged debuff and were then hit by glaciate. Frozen in place taking 20000 frost damage every 2 seconds for 10 sconds.

Arion Abilities:
Call Winds: Summons cyclone. Applies the cyclone debuff (2mins), removes the Gravity Well debuff.
Lighting Rod: Raid memeber get a yellow arrow over their heads. After 5 seconds they cause nature damage to all raid members around them.
Disperse: Teleports to opposite side of room, then casts Lightning blast on tank.
Lightning Blast: 80000nature damage to tank (?interruptable)
Thunderstorm (Thundershock): Massive damage to those not affected by the Gravity Well debuff.

Terrastra Abilities:
Gravity Well: Applies the Gravity Well debuff. This removes the Tornade debuff.
Gravity Core: Inflicts 10000 physical damage to raid member ever 2 seconds and decreases movement/periodically stuns surrounding members.
Hardened Skin: Damage increaed by 100%. Puts up shield absorbing 50% of damage taken up to 650000. If destroyed deals massive damage to caster. 1 Sec cast. Interuptable.
Quake: AOE damage. Hits for massive damage if you do not have cyclone debuff
Eruption: Large spike appears from ground after rumbling effect. Deals damage to all targets in 4 yards and throws them into the air. Move!!

Elementium Monstrosity:
Gravity Crush: Places a random raid member into a bubble in the air. Damages for 10% of max health every 0.5seconds for 6 seconds, i.e 120% health. If not at maximum health on relaese will die from fall damage.
Electric Instability: Constant nature damage to random raid members. Increases in damage as fight progress ?can be chained
Liquid Ice: Persists during fight. Placed under boss and gets bigger the longer the boss stands in it. Deals frost damage to players standing on it.
Lava Seed: Throws seeds onto ground that explode for 10000 fire damage after several seconds.

Tactics:
In both phase 1 and 2 both enemies should be brought to 25% at the same time.

Phase 1: Too many nova's for melee to be effective on Feludius so stay on Ignacious. When Ignacious casts his shield all need to switch to him to break it down quickly and interrupt. Will need interupters on both bosses. Tank with Ignacious stay on edge of room. Tank with Feludius will need to be near fire to remove the Waterlogged debuff.

Phase 2: All raid members will need to be switching between the cyclone and Gravity Well debuffs depending on what massiive AOE attack will be next. When Arion disperses and teleports away from tank he will need to be interupted quickly. If the other boss is being tanked at that location he teleports to the melee can switch targets quickly and interupt. People affected by lightning rod stand in a corner. If terrastra casts Hardened skin all need to switch to him to break it.

Phase 3: All cooldowns popped. Heroism. Think Phase 3 Prof Putricide. Tank slowly kites to limit size of Liquid Ice puddles, everyone else try and stay alive long enough to kill him.


Last edited by Palabulous on Wed Oct 27, 2010 4:22 am; edited 3 times in total

Palabulous
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Bastion of Twilight: Ascendant Council Empty Re: Bastion of Twilight: Ascendant Council

Post  Rigsby Mon Oct 25, 2010 9:38 am

Stand in Fire to remove.

So they changed the first rule of raiding...

Rigsby
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