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Poll

Remove the forums we dont ever use?

Lady Deathwhisper Vote_lcap60%Lady Deathwhisper Vote_rcap 60% [ 6 ]
Lady Deathwhisper Vote_lcap40%Lady Deathwhisper Vote_rcap 40% [ 4 ]

Total Votes : 10


Lady Deathwhisper

+2
Itsybitsy
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Post  Rigsby Sat Nov 07, 2009 6:51 am

Second boss, seems like alot more going on here



* Animate Dead — Reanimates a Cult Adherent or a Cult Fanatic.
* Dark Empowerment — Empowers the recipient's spells, causing them to deal area damage and making them uninterruptable. (200 yards range. 2 seconds cast)
* Death and Decay — 6,000 Shadow damage inflicted every second to all targets in the affected area for 10 seconds. (20 yards radius. Instant)
* Dominate Mind — Mind controls the target. Damage increased by 200%. Healing increased by 500%. Lasts 20 seconds. (Unlimited range. Instant. 25-man only)
* Frostbolt — Inflicts 44,850 to 47,150 Frost damage to an enemy and reduces its movement speed by 50% for 4 seconds. (40 yards range. 2 seconds cast. Interruptable. Unresistable)
* Mana Barrier — Envelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster's mana.
* Shadow Bolt — Inflicts 9,188 to 11,812 Shadow damage to an enemy. 100 yard range. 2 seconds cast.
* Touch of Insignificance — Reduces threat generation by 10%. Stacks to 10. Lasts 30 seconds.

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Post  Itsybitsy Sat Nov 07, 2009 8:30 am

Green stuff like Iron council.
Load of adds to pickup, need to test if they are tonkable by dps/dk.
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Post  Ronab Sat Nov 07, 2009 8:38 am

Tightbriefs wrote:

* Dark Empowerment — Empowers the recipient's spells, causing them to deal area damage and making them uninterruptable. (200 yards range. 2 seconds cast)

Looks like a 'raid switch and burn' target situation

Tightbriefs wrote: * Death and Decay — 6,000 Shadow damage inflicted every second to all targets in the affected area for 10 seconds. (20 yards radius. Instant)
Same of rage winterchill, move out of init
Tightbriefs wrote: * Dominate Mind — Mind controls the target. Damage increased by 200%. Healing increased by 500%. Lasts 20 seconds. (Unlimited range. Instant. 25-man only)
doubt it'll be dipellable, polymorph time?
Tightbriefs wrote: * Frostbolt — Inflicts 44,850 to 47,150 Frost damage to an enemy and reduces its movement speed by 50% for 4 seconds. (40 yards range. 2 seconds cast. Interruptable. Unresistable)
dedicated interupts on the boss, f its a warrior tank then should be fine, if shes not meleeable, then 2 elemental shamans

Tightbriefs wrote: * Touch of Insignificance — Reduces threat generation by 10%. Stacks to 10. Lasts 30 seconds.

looks like youll need 2 tanks, switching every couple of debuffs, similar to algalons phase punch

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Post  Impman Sat Nov 07, 2009 10:01 am

Itsybitsy wrote:Green stuff like Iron council.
Load of adds to pickup, need to test if they are tonkable by dps/dk.

They seemed pretty weak last night, most ads around 120k hp, so should be tonkable by a dk in frostpres.
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Post  Aldrox Thu Dec 03, 2009 5:00 am

http://www.tankspot.com/forums/f128/58468-lady-deathwhisper-encounter.html

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Post  Subeam Thu Apr 22, 2010 2:46 am

Update for Heroic Mode:

Video: There's several decent vids available of this fight, i chose this one for the music :p


For a tank POV, see: http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=bosslink_html&bosslinkid=2334&sid=YTKDnEBIzq


Both Lady Deathwhisper and her adds have received additional hp, and as a result a different strategy is needed to maximize dps on the adds in p1 in order to have time left to nuke down the Lady's mana shield (woot, cleave Drachen!! Wink):
Lady Deathwhisper Lady-Deathwhisper-Phase-1-Hard



The other changes to the encounter are as follows:

- Lady Deathwhisper will now use Dominate Mind in the 10 man version, and will use it on 3 targets at a time in the 25 man version, during both phases of the fight. The ability will still be used every ~40 seconds, and will still last for 12 seconds on each player it hits. As in the 25 man normal mode, mind controlled players simply need to be CC'd until the mind control fades. With the positioning changes during Phase 1 on heroic mode, make sure your DPS are watchful of this ability and don't accidentally kill mind controlled raid mates with AoE.

- Lady Deathwhisper will continue to summon Cult Adherents and Cult Fanatics even after entering Phase 2. She will summon these adds 3 at a time (alternating between the two sets of alcoves) in 25 man, and one at a time from the stairway leading into her room in 10 man. This means that the adds will need to be picked up by a tank, and also means that DPS will have to take time away from damaging Lady Deathwhisper to kill the adds.

- Lady Deathwhisper will be no longer be tauntable, so DPS needs to be extra careful to not pull agro, both on the initial transition when Lady Deathwhisper's mana barrier fades, and during the whole of Phase 2. All DPS need to remain below BOTH tanks on Lady Deathwhisper's threat list for the entire phase, so that the tanks can swap agro based on the effects of Touch of Insignificance alone. This isn't as restrictive to DPS as it sounds though, because they ought to be spending a significant amount of time helping to kill the adds and running away from ghosts anyway.

- The Vengeful Blast from the Vengeful Shades during phase 2 hits a larger area than it does on normal mode (~25 yards instead of ~15), and hits much harder. All players need to be aware of the ghosts every time they spawn, and run away from them every single time. Just 1 or 2 ghosts reaching their target and exploding will be enough to kill those in the blast radius.

Your raid can either run in following the tank on the pull, or skirt the edges of the room and take up positions behind Lady Deathwhisper before starting the encounter. (i personally prefer the second option) Either way, you want to get everyone in the raid up onto the dais where Lady Deathwhisper stands, and keep them there for the whole of Phase 1. This is so that incoming adds all run in one direction (toward the raid cluster), and can more easily be gathered up by the tanks. Healers and DPS who get initial agro on any caster add can also use the two pillars at the top of the diasdais to get out of line of sight, which will force the add to reposition and let the player avoid some damage. Make liberal use of Misdirection, Tricks of the Trade, Deathgrip, etc to get all of the adds onto the tanks and into the AoE zone on top of Lady Deathwhisper. Tanks will need to run down the stairs to pick up adds frequently, as well as kiting around the Empowered Fanatics, so healers will need to position accordingly. Other than the positioning change and the switch to utilizing mostly AoE damage, Phase 1 is very similar to normal mode. Empowered and Reanimated adds, whether Fanatics or Adherents, should still be focus-fired down by the appropriate DPS any time they appear, so they die as fast as possible and DPS can resume AoE. Mind controlled players should still be CC'd promptly. Frost Fever and Curse of Torpor should still be removed from afflicted players as fast as possible. And Lady Deathwhisper's green Death and Decay still needs to be avoided throughout.

As in normal mode, try to time things so that Lady Deathwhisper's mana reaches zero at a time when most adds are dead, so that when her mana shield fades and Phase 2 begins, DPS can finish off the last of Phase 1 adds while the tanks get a lead on boss threat and reposition Lady Deathwhisper. For Phase 2, positioning is a bit more important than on normal mode, because the Vengeful Shades are a good bit deadlier. It is a good idea to take Lady Deathwhisper to the middle of the room, with ranged DPS and healers spread all the way around the boss, so that any given Vengeful Shade will only result in a portion of your raid having to move.

During Phase 2, whichever tank doesn't currently have agro on Lady Deathwhisper will need to pick up the adds that are summoned and bring them to the boss, just like in Phase 1. Again, use as many tools as your raid has available to get the adds in place quickly, so that DPS can use AoE as much as possible to kill them off. In the 10 man version of the encounter, there is only a single add at a time, so tanking it and generating threat on the boss at the same time is quite possible. On the 25 man heroic version of the encounter, your raid may find it best to bring an additional tank, to be responsible for picking up adds full time in Phase 2, leaving the other two tanks free to constantly generate threat on Lady Deathwhisper.

As in the normal version of the fight, it will be necessary to keep interrupters on Lady Deathwhisper throughout Phase 2. Because the boss will continue to mind control players during this Phase, make sure that a back-ups are in place in case an interrupter gets mind controlled and can't hit their ability on time.

All of these changes combine to make this encounter a good bit different from its normal mode version. Be sure that all of your raiders are prepared to spend a few wipes learning to adjust, even if your raid regularly kills the normal version in a single try. And always remember, communication is key during this sometimes hectic fight. Call out new add spawns, call out mind controls, call out Vengeful Shade spawns, etc. because a single player missing any of these effects is often enough of an error to cause a cascade of other errors and result in a wipe.
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