Warlock buffs/debuffs
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Warlock buffs/debuffs
I've lost track of all the buffs and debuffs all classes and specs bring to a raid, I'm sure that goes for the majority of us so I wanted to list the buffs/debuffs all classes bring to a raid (there's already an excel file with all this on EJ somewhere). Turned out this took more time than expected so for now I'll just do the warlock buffs/debuffs
Debuffs
All specs
- Curse of Elements: Reduces Arcane, Fire, Frost, Nature and Shadow resistances by 165. Increases magic damage taken by 10%. (CoE)
- Curse of Weakness: Target's melee attack power is reduced by 478. (CoW)
- Curse of Recklessness: Increases melee attack power by 135 but reduces armor by 1260. (CoR)
- Curse of Tongues: Increases the casting time of all spells by 60%.
Affliction
- Tier 5, Curse of Exhaustion: Reduces the target's movement speed by 30%. (CoEx)
Buffs
All specs
- Fel Intelligence: Increases party and raid members Intellect by 48 and Spirit by 64. Requires Felhunter. 30yd range aura.
- Blood Pact: Increases party and raid members' health by 1330. Requires Imp. 30yd range aura.
- Fire Shield: Increases Fire resistance by 63 and causes 33 Fire damage to attacker when struck.
- Soothing Kiss: Decreases melee attack speed by 10% for 10 sec. Requires Succubus.
- Soulstone: If the target dies, he will be able to resurrect with 5300 health and 4300 mana. One per warlock, 30min cooldown.
- Fel Healthstone: Instantly restores 4280 life.
Demonology
- Tier 10, Demonic Pact: Your pet's criticals increases your raid members' spell power by 2/4/6/8/10% of your Spell Damage for 12 sec.
Talents that affect (de)buffs
Affliction
- Tier 2, Frailty: Increases AP reduced by your CoW by 10/20%, reduces AP granted by your CoR by 50/100%.
- Tier 6, Improved Felhunter: Increases the effect of your Felhunter's Fel Intelligence by 5/10%.
- Tier 8, Malediction: Increases the damage bonus effect of your CoE spell by an additional 1/2/3%.
Demonology
- Tier 1, Improved Healthstone: Increases the amount of Health restored by your Healthstone by 10/20%.
- Tier 1, Improved Imp: Increases the effect of your Imp's Fire Shield, and Blood Pact spells by 10/20/30%.
Glyphs that affect (de)buffs
None.
Misc info
- One curse per warlock per target.
- Lots of stuff doesn't stack with (de)buffs from other classes, will update later.
Debuffs
All specs
- Curse of Elements: Reduces Arcane, Fire, Frost, Nature and Shadow resistances by 165. Increases magic damage taken by 10%. (CoE)
- Curse of Weakness: Target's melee attack power is reduced by 478. (CoW)
- Curse of Recklessness: Increases melee attack power by 135 but reduces armor by 1260. (CoR)
- Curse of Tongues: Increases the casting time of all spells by 60%.
Affliction
- Tier 5, Curse of Exhaustion: Reduces the target's movement speed by 30%. (CoEx)
Buffs
All specs
- Fel Intelligence: Increases party and raid members Intellect by 48 and Spirit by 64. Requires Felhunter. 30yd range aura.
- Blood Pact: Increases party and raid members' health by 1330. Requires Imp. 30yd range aura.
- Fire Shield: Increases Fire resistance by 63 and causes 33 Fire damage to attacker when struck.
- Soothing Kiss: Decreases melee attack speed by 10% for 10 sec. Requires Succubus.
- Soulstone: If the target dies, he will be able to resurrect with 5300 health and 4300 mana. One per warlock, 30min cooldown.
- Fel Healthstone: Instantly restores 4280 life.
Demonology
- Tier 10, Demonic Pact: Your pet's criticals increases your raid members' spell power by 2/4/6/8/10% of your Spell Damage for 12 sec.
Talents that affect (de)buffs
Affliction
- Tier 2, Frailty: Increases AP reduced by your CoW by 10/20%, reduces AP granted by your CoR by 50/100%.
- Tier 6, Improved Felhunter: Increases the effect of your Felhunter's Fel Intelligence by 5/10%.
- Tier 8, Malediction: Increases the damage bonus effect of your CoE spell by an additional 1/2/3%.
Demonology
- Tier 1, Improved Healthstone: Increases the amount of Health restored by your Healthstone by 10/20%.
- Tier 1, Improved Imp: Increases the effect of your Imp's Fire Shield, and Blood Pact spells by 10/20/30%.
Glyphs that affect (de)buffs
None.
Misc info
- One curse per warlock per target.
- Lots of stuff doesn't stack with (de)buffs from other classes, will update later.
Last edited by Gnock on Mon Nov 10, 2008 3:38 am; edited 1 time in total
Guest- Guest
Re: Warlock buffs/debuffs
isent that a selfbuff now, and not a debuff on target?Destruction
- Tier 1, Improved Shadowbolt: Shadow Bolt critical strikes increase Shadow damage dealt by 2/4/6/8/10%.
Fivedollah- Gone, but not forgotten
- Posts : 184
Join date : 2008-11-03
Re: Warlock buffs/debuffs
Fivedollah wrote:isent that a selfbuff now, and not a debuff on target?
Yup, thanks for pointing that out.
Guest- Guest
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