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Total Votes : 10


Paladin Changes in 3.1

+4
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Paladin Changes in 3.1 Empty Paladin Changes in 3.1

Post  Ronab Tue Feb 24, 2009 9:42 am

GLYPHS:

Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
Glyph of Hammer of the Righteous *new* -- Your Hammer of the Righteous hits 1 additional target.
Glyph of Divine Storm *new* -- Your Divine Storm now heals for an additional 15% of the damage it causes.
Glyph of Shield of Righteousness *new* -- Reduces the mana cost of Shield of Righteousness by 1 to 6%.
Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.

All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Ronab Tue Feb 24, 2009 9:43 am

SKILLS AND TALENTS:

Holy:

Skills

Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)

Talents

Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Ronab Tue Feb 24, 2009 9:46 am

Protection:

Skills

Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
Blessing of Kings is now a baseline ability. Trainable at level 20.

Talents

Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
Avenger's Shield's (Tier 9) damage has been increased across all ranks.
Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)
Holy Shield's (Tier 7) damage slightly increased across all ranks.
Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)
Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Ronab Tue Feb 24, 2009 9:47 am

Retribution:

Talents

Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
Improved Retribution Aura has been removed from the game.
Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
Divine Purpose has been moved from Tier 5 to Tier 6.

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Shiatan Tue Feb 24, 2009 4:05 pm

Aura's now persist through death
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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Ronab Tue Feb 24, 2009 5:32 pm

I think some changes are nice. Saw one on the PTR patch I just installed saying the new Prot T1 talent will be 'Increases all healing done to and by you by 5%'
Looks like holy will be changing spec!

I can understand lowering Paladin threat, but giving them more mitigation wasnt needed imo, they dont take more damage than other tanks and have a higher effective health due to the holy sheild mechanics.

Ret pve dps decrease im not so sure about either, and I think the divine plea thingy theyre giving to prot shoudl affect ret too.

It amuses me how they move Divine purpose down a teir to stop holy paladins getting it in arena. It dosnt change anything, now we just take even fewer points from holy, its not even an issue.

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Shiatan Tue Feb 24, 2009 8:34 pm

Have just seen the most important thing in the patch in relation to pallys

T8 AINT PINK THANK GOD!

p.s
it looks cool imo Smile

Pally T8
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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Ronab Tue Feb 24, 2009 8:37 pm

I did fear the return of the pink pally ranger. Im never having that helm on displey though,its really, really bad. Blizz havnt finished making fun of us it seems. Without the helm the set prolly looks ok though!

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Guest Tue Feb 24, 2009 10:43 pm

I actually thought that the helm makes you look somewhat like iron man, which is good Very Happy

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Shiatan Wed Feb 25, 2009 4:59 am

I think druids got the bad gear this time but you cant see it when they shapedhift

Druid T8
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Post  Guest Wed Feb 25, 2009 7:30 am

That's not that bad Smile

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Post  Fanthom Wed Feb 25, 2009 7:47 am

Shiatan wrote:I think druids got the bad gear this time but you cant see it when they shapedhift

Druid T8

OMG, why do we deserve to be punished in such a mean way ? Sad

Actually if you made that set a dress instead, it wouldnt be that bad

T2 is the hawtest set for druids yet tho
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Post  Shiatan Wed Feb 25, 2009 2:26 pm

Better angle on the new T8 holding legendary healing mace, just dont have helm on show and it looks pretty good compared to the Voltron crap i've been wearing for the last couple of months

T8 side
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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Fredhenk Thu Feb 26, 2009 12:12 am

5% healing v 3% crit and 15% movement, I'd still go for 3% crit at this stage
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Post  Guest Thu Feb 26, 2009 12:23 am

Damn, shiatan, that looks hawt Exclamation

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Post  Authadain Thu Feb 26, 2009 10:30 am

if its pally T8 why the fuck does it have the Naruu(spelt wrong but i dont care) symbol all over it hovering
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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Shiatan Thu Feb 26, 2009 10:57 am

Authadain wrote:if its pally T8 why the fuck does it have the Naruu(spelt wrong but i dont care) symbol all over it hovering

aint naruu symbols thats last year there probably titan in origin
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Post  Shiatan Thu Feb 26, 2009 11:05 am

any one notice anything strange about this build apart from the nerfs
Ret 3.1
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Post  Ronab Thu Feb 26, 2009 11:13 am

you have every talent you need, plus optional (imp bom) and still have shed loads of points to spare, lol :p

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Shiatan Thu Feb 26, 2009 3:21 pm

seen this photoshop of the pally T8 and think this is how it should be imo

Paladin Changes in 3.1 Pally_10
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Paladin Changes in 3.1 Empty Build 9658 pally changes

Post  Shiatan Fri Mar 06, 2009 6:50 pm

* All paladins auras had their range extended from 30 yards to 40 yards.

Holy

* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

Protection

* Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
* Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.

nerf to shield and nothing for rets yet Sad
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Post  Holymanos Sat Mar 07, 2009 5:19 pm

Fredhenk wrote:5% healing v 3% crit and 15% movement, I'd still go for 3% crit at this stage

any1 tested this?which 1 is better cause i think 5% counts for crits also so if we reach a cap of crit we can go for the 5% extra healing

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Post  Ronab Sat Mar 07, 2009 6:04 pm

Unless theres some serious damage in ulduar, or player healthpools massivly increase, its all irrelevant overhealing imo.
With current mechanics, theres not really ways to improve holypaladin throughput. Our haste puts us under GCD already, our crit is deminished due to high levels, our spellpower means we can heal a full healthbar in a very quick burst. So,who cares, lets alls spec 71/0/0 to be pro!

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Paladin Changes in 3.1 Empty Re: Paladin Changes in 3.1

Post  Ronab Fri Mar 13, 2009 5:54 pm

Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
Divine Plea can once again be dispelled.


The day after we learn that 49/0/22 and 37/0/34 both wont be physically possible to spec anymore.
The argument behind making plea dispellable was that we still had too much mana in pvp. In 37/0/34 spec this was true, and we didnt even have to use plea. In 49/0/22 this wasnt true, youd have to chain it and drink every 1min or so too. Now BOTH specs are unavailble, we'll be stuck with 51/20/0 and get destroyed by shaman and priests. TBC much anyone? Fuck this.

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Post  Desulól Sat Mar 14, 2009 6:22 am

finally.
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