DK 3.2
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DK 3.2
Death Knight
Due to significant talent changes, all death knight talents will be reset for players.
Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Frost Presence: 10% bonus health reduced to 6% bonus stamina.
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Icebound Fortitude: Cooldown increased to 2 minutes.
Talents
Blood
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Frost
Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Unholy
Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
______________________________________________________________________
OVERALL:
Tanking: All core abilities in Frost/Unholy nerfed, Blood will be the most viable spec atm. I feel the nerfs to DK tanking will hit us hard, not that any of us in guild do tank, but still Warriors/palas will be new FOTM tanker.
DPS: They're trying to bring back dual wield DPS which I like the sound of, not sure how well it will do. Waiting on EJ math.
Unholy damage 'nerfed' | SS nerfed | Desecration 5 pointer removed instead we get 5 pointer on something else ( will probably have to toggle blood strike instead of using 2x in a row ) Increased damage adder from diseases make it look very good aswell | Liking the UB change for single target fights.
Frost damage nerfed through FS now being dodgeable/parryable/blockable ( mainly pvp that ) but 55% instead of 60%
Blood damage will remain the same \o/ Might even see a small increase due to the added time to DRW especially since it aint 100 RP anymore.
Lookint at a 5-10% dps decrease on main abilities of frost/unholy, luckily unholy is buffed with the new blood strike and UB change, gonna look the same tbh on most specs except Frost
Main nerfs applied to tanking and PvP.
____________________________________________________
Gonna start picking up 1 hander weapons from ulduar now, will see how the changes look on PTR I guess
Due to significant talent changes, all death knight talents will be reset for players.
Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Frost Presence: 10% bonus health reduced to 6% bonus stamina.
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Icebound Fortitude: Cooldown increased to 2 minutes.
Talents
Blood
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Frost
Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Unholy
Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
______________________________________________________________________
OVERALL:
Tanking: All core abilities in Frost/Unholy nerfed, Blood will be the most viable spec atm. I feel the nerfs to DK tanking will hit us hard, not that any of us in guild do tank, but still Warriors/palas will be new FOTM tanker.
DPS: They're trying to bring back dual wield DPS which I like the sound of, not sure how well it will do. Waiting on EJ math.
Unholy damage 'nerfed' | SS nerfed | Desecration 5 pointer removed instead we get 5 pointer on something else ( will probably have to toggle blood strike instead of using 2x in a row ) Increased damage adder from diseases make it look very good aswell | Liking the UB change for single target fights.
Frost damage nerfed through FS now being dodgeable/parryable/blockable ( mainly pvp that ) but 55% instead of 60%
Blood damage will remain the same \o/ Might even see a small increase due to the added time to DRW especially since it aint 100 RP anymore.
Lookint at a 5-10% dps decrease on main abilities of frost/unholy, luckily unholy is buffed with the new blood strike and UB change, gonna look the same tbh on most specs except Frost
Main nerfs applied to tanking and PvP.
____________________________________________________
Gonna start picking up 1 hander weapons from ulduar now, will see how the changes look on PTR I guess
Desulól- Eternals Member
- Posts : 243
Join date : 2009-03-09
Age : 30
Location : Iceland
Re: DK 3.2
looks about right, will be interesting too test DW i must agree.
Arkwinze- Posts : 16
Join date : 2009-07-21
Re: DK 3.2
DW in 3.0 was great, we dident have a Duel Weilder in the guild who dps'd, but from what i've heard on forums etc. They were putting out 4-5k dps, used it for tanking and the threat was pretty sick, would be nice to see it come back, but i absolutly loathe Frost so wont be considering going DW xD
Prob gona take up blood tanking though, as Unholy single target threat aint gona be anything special, and aoe's gona be quite bad too, so blood seems pretty sweet with the 10k deathstrike heals to help out our healers xD Just need someone to teach me the rotation!
Prob gona take up blood tanking though, as Unholy single target threat aint gona be anything special, and aoe's gona be quite bad too, so blood seems pretty sweet with the 10k deathstrike heals to help out our healers xD Just need someone to teach me the rotation!
Welshknight- Eternals Member
- Posts : 261
Join date : 2008-11-27
Re: DK 3.2
Welshknight wrote:DW in 3.0 was great, we dident have a Duel Weilder in the guild who dps'd, but from what i've heard on forums etc. They were putting out 4-5k dps, used it for tanking and the threat was pretty sick, would be nice to see it come back, but i absolutly loathe Frost so wont be considering going DW xD
Prob gona take up blood tanking though, as Unholy single target threat aint gona be anything special, and aoe's gona be quite bad too, so blood seems pretty sweet with the 10k deathstrike heals to help out our healers xD Just need someone to teach me the rotation!
That is true, when i tested the 0/32/39 hybrid spec it was very nice, too bad Blizzard wanted us too use 2H instead :|Now they are forcing DW's down frost im not very pleased either, Though theyve also possibly ruined 2h Unholy too the point it's unplayable which is unfortunate but i'll soon find out. & at the blood tanking Yeh definitely No one could complain when at times i'd be sitting at around 47k with VB up and throwing myself lolheals, I agree unholy tanking wont cut it anymore and that Frost was more for beginner Dk tanks and nothing else.
Arkwinze- Posts : 16
Join date : 2009-07-21
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