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Poll

Remove the forums we dont ever use?

ICC nerfs o.O Vote_lcap60%ICC nerfs o.O Vote_rcap 60% [ 6 ]
ICC nerfs o.O Vote_lcap40%ICC nerfs o.O Vote_rcap 40% [ 4 ]

Total Votes : 10


ICC nerfs o.O

+4
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Post  Mekia Tue Dec 15, 2009 1:40 am

# Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.

uhm.....

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Post  Stylesz Tue Dec 15, 2009 4:19 am

They nerfed it already???? lmao... Guess ppl already started complaining... No
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Post  Beaker Tue Dec 15, 2009 5:14 am

nerf Anub tbh lol!
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Post  Guest Tue Dec 15, 2009 5:24 am

What a complete and utter nonsensical loads of bollocks to nerf what is already too easy - wot is the world of warcraft coming to........

Anywho - I'm off for a wank - sorry I meant walk lol Razz

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Post  Beaker Tue Dec 15, 2009 5:55 am

coming too scuba?

it arrived there about 5 min after stepping into the updated naxx where ppl went "WTF is this shit!" Laughing
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Post  Ronab Tue Dec 15, 2009 7:09 am

I tihnk i understand the reasoning behind this, particulally on hardmode.
Currently he does a saber lash, requiring 2 tanks to be healed (presumably near constantly on heroic) if a healer then gets bone spike'd, youre left with 2 healers to keep up the bone spike damage, fire damage and 2 tanks taking equal consistant (due to dodge nerfs) damage. Im assuming the nerf will allow you to use a single tank (who therefor gets hit just as hard as he did before the nerfs) meaning the healing needs to be spread accros less target!
Although healers could do with abit of stress, id be happy as it was!

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Post  Reese Wed Dec 16, 2009 1:14 am

I think the nerf was to melee damage not the sabre lash. I think you will need two tanks for that still but the damage between sabre lashes will be less.

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Post  Ronab Wed Dec 16, 2009 3:37 am

Reese wrote:I think the nerf was to melee damage not the sabre lash. I think you will need two tanks for that still but the damage between sabre lashes will be less.

http://www.wowhead.com/?spell=71021

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Post  Reese Wed Dec 16, 2009 5:01 am

I know sabre Lash is Melee, but, normally if they were nerfing a "named" skill they would state the name of the skill. By only saiying melee damage i took it to mean they were lowering auto attacks.

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Post  Ronab Wed Dec 16, 2009 5:05 am

by the very definition of the ability though, its damage is based off how hard marrowgar's melee hits are, so theyd have to rewrite the spell mechanics confused

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Post  Beaker Wed Dec 16, 2009 6:11 am

btw...any engineers got honored with ashen verdict yet?
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Post  Itsybitsy Thu Dec 17, 2009 2:31 am

Lord Marrowgar is now tauntable.
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Post  Itsybitsy Thu Dec 17, 2009 2:35 am

# The drop rate for the Battered Hilt has been increased.
# The Skeletal Slave in the Pit of Saron has had the ability to drop the Battered Hilt and other random drop epics removed.
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Post  Léonál Thu Dec 17, 2009 3:05 am

Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
Deathbringer Saurfang's Rune of Blood has been modified to heal 10 times the amount of damage dealt instead of 5 times the damage. This will make the encounter more difficult if you try to tank Saurfang with just one character. The tooltip does not reflect this change, but it will in a future patch.

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Post  Ronab Thu Dec 17, 2009 4:57 am

Itsybitsy wrote:Lord Marrowgar is now tauntable.

big nerf that, means dps can zeerrrg

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Post  Subeam Thu Dec 17, 2009 5:14 am

Ronab wrote:
Itsybitsy wrote:Lord Marrowgar is now tauntable.

big nerf that, means dps can zeerrrg

Kewl, now i don't have to hold off popping my mirror images till after a WW Razz
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Post  Beaker Thu Dec 17, 2009 5:30 am

Cool i can MD onto random ppl to get them killed without worrying about wiping the raid.
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Post  Subeam Thu Dec 17, 2009 5:37 am

1c if you MD Ronan Wink
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Post  Beaker Thu Dec 17, 2009 6:27 am

funnily enough shiatan told me to do that last night...but had MD on tank already. Besides melee are more funr as they can get one shotted before tank can taunt Very Happy
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