Latest topics
» Shows ppl watch
Yesterday at 3:33 pm by Marignome

» Funny screenshots / chat logs
Mon Nov 23, 2009 11:33 pm by Gluiperd

» Members Forum Access
Fri Nov 20, 2009 5:48 pm by Cystine

» Funny/good/lollong vids
Fri Nov 20, 2009 3:55 pm by Impman

» Threat reduce buff!
Wed Nov 18, 2009 4:42 pm by Ash.Enbi

» Tanking: Discussing the Effect of Expertise for Reducing Incoming Damage
Wed Nov 18, 2009 3:38 pm by Menkalina

» Easy/fail Heroic Twins
Tue Nov 17, 2009 4:38 pm by Welshknight

» [Social] Marksmanship Hunter - Onki (Accepted)
Tue Nov 17, 2009 3:10 pm by Onki

» Holy Paladin- Facemenot (Declined)
Tue Nov 17, 2009 12:43 pm by Tightbriefs

Paladin Changes in 3.1

Post new topic   Reply to topic

Page 1 of 2 1, 2  Next

View previous topic View next topic Go down

Paladin Changes in 3.1

Post  Ronab on Tue Feb 24, 2009 4:42 pm

GLYPHS:

Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
Glyph of Hammer of the Righteous *new* -- Your Hammer of the Righteous hits 1 additional target.
Glyph of Divine Storm *new* -- Your Divine Storm now heals for an additional 15% of the damage it causes.
Glyph of Shield of Righteousness *new* -- Reduces the mana cost of Shield of Righteousness by 1 to 6%.
Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.

All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.

_________________

Ronab
Officer
Officer

Posts: 935
Join date: 2008-10-27
Age: 20

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Ronab on Tue Feb 24, 2009 4:43 pm

SKILLS AND TALENTS:

Holy:

Skills

Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)

Talents

Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.

_________________

Ronab
Officer
Officer

Posts: 935
Join date: 2008-10-27
Age: 20

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Ronab on Tue Feb 24, 2009 4:46 pm

Protection:

Skills

Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
Blessing of Kings is now a baseline ability. Trainable at level 20.

Talents

Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
Avenger's Shield's (Tier 9) damage has been increased across all ranks.
Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)
Holy Shield's (Tier 7) damage slightly increased across all ranks.
Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)
Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)

_________________

Ronab
Officer
Officer

Posts: 935
Join date: 2008-10-27
Age: 20

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Ronab on Tue Feb 24, 2009 4:47 pm

Retribution:

Talents

Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
Improved Retribution Aura has been removed from the game.
Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
Divine Purpose has been moved from Tier 5 to Tier 6.

_________________

Ronab
Officer
Officer

Posts: 935
Join date: 2008-10-27
Age: 20

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Shiatan on Tue Feb 24, 2009 11:05 pm

Aura's now persist through death

_________________


" Anyone That Say's Money Is The Root Of All Evil, Does Not Have Any "

Shiatan
Eternals Member

Posts: 128
Join date: 2008-11-04
Location: Dublin

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Ronab on Wed Feb 25, 2009 12:32 am

I think some changes are nice. Saw one on the PTR patch I just installed saying the new Prot T1 talent will be 'Increases all healing done to and by you by 5%'
Looks like holy will be changing spec!

I can understand lowering Paladin threat, but giving them more mitigation wasnt needed imo, they dont take more damage than other tanks and have a higher effective health due to the holy sheild mechanics.

Ret pve dps decrease im not so sure about either, and I think the divine plea thingy theyre giving to prot shoudl affect ret too.

It amuses me how they move Divine purpose down a teir to stop holy paladins getting it in arena. It dosnt change anything, now we just take even fewer points from holy, its not even an issue.

_________________

Ronab
Officer
Officer

Posts: 935
Join date: 2008-10-27
Age: 20

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Shiatan on Wed Feb 25, 2009 3:34 am

Have just seen the most important thing in the patch in relation to pallys

T8 AINT PINK THANK GOD!

p.s
it looks cool imo Smile

Pally T8

_________________


" Anyone That Say's Money Is The Root Of All Evil, Does Not Have Any "

Shiatan
Eternals Member

Posts: 128
Join date: 2008-11-04
Location: Dublin

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Ronab on Wed Feb 25, 2009 3:37 am

I did fear the return of the pink pally ranger. Im never having that helm on displey though,its really, really bad. Blizz havnt finished making fun of us it seems. Without the helm the set prolly looks ok though!

_________________

Ronab
Officer
Officer

Posts: 935
Join date: 2008-10-27
Age: 20

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Guest on Wed Feb 25, 2009 5:43 am

I actually thought that the helm makes you look somewhat like iron man, which is good Very Happy

Guest
Guest


Back to top Go down

Re: Paladin Changes in 3.1

Post  Shiatan on Wed Feb 25, 2009 11:59 am

I think druids got the bad gear this time but you cant see it when they shapedhift

Druid T8

_________________


" Anyone That Say's Money Is The Root Of All Evil, Does Not Have Any "

Shiatan
Eternals Member

Posts: 128
Join date: 2008-11-04
Location: Dublin

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Guest on Wed Feb 25, 2009 2:30 pm

That's not that bad Smile

Guest
Guest


Back to top Go down

Re: Paladin Changes in 3.1

Post  Fanthom on Wed Feb 25, 2009 2:47 pm

Shiatan wrote:I think druids got the bad gear this time but you cant see it when they shapedhift

Druid T8


OMG, why do we deserve to be punished in such a mean way ? Sad

Actually if you made that set a dress instead, it wouldnt be that bad

T2 is the hawtest set for druids yet tho

_________________

Fanthom
Eternals Member

Posts: 439
Join date: 2009-01-18
Age: 18
Location: Denmark

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Shiatan on Wed Feb 25, 2009 9:26 pm

Better angle on the new T8 holding legendary healing mace, just dont have helm on show and it looks pretty good compared to the Voltron crap i've been wearing for the last couple of months

T8 side

_________________


" Anyone That Say's Money Is The Root Of All Evil, Does Not Have Any "

Shiatan
Eternals Member

Posts: 128
Join date: 2008-11-04
Location: Dublin

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Fredhenk on Thu Feb 26, 2009 7:12 am

5% healing v 3% crit and 15% movement, I'd still go for 3% crit at this stage

Fredhenk
Eternals Member

Posts: 68
Join date: 2008-11-06

View user profile

Back to top Go down

Re: Paladin Changes in 3.1

Post  Guest on Thu Feb 26, 2009 7:23 am

Damn, shiatan, that looks hawt Exclamation

Guest
Guest


Back to top Go down

Page 1 of 2 1, 2  Next

View previous topic View next topic Back to top


Post new topic   Reply to topic
Permissions of this forum:
You cannot reply to topics in this forum