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Paladin Changes in 3.1

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Re: Paladin Changes in 3.1

Post  Authadain on Thu Feb 26, 2009 5:30 pm

if its pally T8 why the fuck does it have the Naruu(spelt wrong but i dont care) symbol all over it hovering

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Re: Paladin Changes in 3.1

Post  Shiatan on Thu Feb 26, 2009 5:57 pm

Authadain wrote:if its pally T8 why the fuck does it have the Naruu(spelt wrong but i dont care) symbol all over it hovering


aint naruu symbols thats last year there probably titan in origin

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Re: Paladin Changes in 3.1

Post  Shiatan on Thu Feb 26, 2009 6:05 pm

any one notice anything strange about this build apart from the nerfs
Ret 3.1

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Re: Paladin Changes in 3.1

Post  Ronab on Thu Feb 26, 2009 6:13 pm

you have every talent you need, plus optional (imp bom) and still have shed loads of points to spare, lol :p

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Re: Paladin Changes in 3.1

Post  Shiatan on Thu Feb 26, 2009 10:21 pm

seen this photoshop of the pally T8 and think this is how it should be imo


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Build 9658 pally changes

Post  Shiatan on Sat Mar 07, 2009 1:50 am

* All paladins auras had their range extended from 30 yards to 40 yards.

Holy

* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

Protection

* Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
* Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.

nerf to shield and nothing for rets yet Sad

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Re: Paladin Changes in 3.1

Post  Holymanos on Sun Mar 08, 2009 12:19 am

Fredhenk wrote:5% healing v 3% crit and 15% movement, I'd still go for 3% crit at this stage


any1 tested this?which 1 is better cause i think 5% counts for crits also so if we reach a cap of crit we can go for the 5% extra healing

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Re: Paladin Changes in 3.1

Post  Ronab on Sun Mar 08, 2009 1:04 am

Unless theres some serious damage in ulduar, or player healthpools massivly increase, its all irrelevant overhealing imo.
With current mechanics, theres not really ways to improve holypaladin throughput. Our haste puts us under GCD already, our crit is deminished due to high levels, our spellpower means we can heal a full healthbar in a very quick burst. So,who cares, lets alls spec 71/0/0 to be pro!

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Re: Paladin Changes in 3.1

Post  Ronab on Fri Mar 13, 2009 11:54 pm

Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
Divine Plea can once again be dispelled.


The day after we learn that 49/0/22 and 37/0/34 both wont be physically possible to spec anymore.
The argument behind making plea dispellable was that we still had too much mana in pvp. In 37/0/34 spec this was true, and we didnt even have to use plea. In 49/0/22 this wasnt true, youd have to chain it and drink every 1min or so too. Now BOTH specs are unavailble, we'll be stuck with 51/20/0 and get destroyed by shaman and priests. TBC much anyone? Fuck this.

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Re: Paladin Changes in 3.1

Post  Desulól on Sat Mar 14, 2009 12:22 pm

finally.

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Re: Paladin Changes in 3.1

Post  Thayanos on Mon Mar 23, 2009 11:52 pm

Holy

* Divine Plea now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.
* Aura Mastery tooltip has been modified to properly reflect its 10 seconds duration.

Protection

* Divine Sacrifice tooltip has been modified to properly reflect its 10 seconds duration.

Retribution

* Divine Storm now causes 110% of weapon damage to up to 4 enemies within 8 yards.
* Righteous Vengeance now also affects Crusader Strike.
* Crusader Strike is now An instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec.

That is not an official change. It is something we were experimenting with, but not a change we are going to make for 3.1.

* Judgements of the Wise now immediately grant you 25% of your base mana. (Up from 15%)


Finally some ret changes, looks interesting.

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Re: Paladin Changes in 3.1

Post  Shiatan on Fri Mar 27, 2009 7:01 pm

Sacred Shield: Now scales properly from spell power granted by Sheath of Light.

about time Very Happy

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