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Lord Marrowgar
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Lord Marrowgar
The first boss in ICC
* Bone Cyclone — Attacks nearby enemies in a whirlwind of bone, which causes them to bleed for 15 seconds. Deals 7,000 Physical damage and 2,500 damage every 3 seconds. (Instant)
* Bone Spike Graveyard — Hurls a massive bone spike which impales any enemies in the way. Deals 10% health per sec for 5 minutes or until killed. (3 seconds cast)
* Coldflame — Summons a line of frost that hits enemies in the way. Inflicts 7,000 Frost damage every second for 3 seconds.
* Saber Lash — Splits 300% of normal melee damage to an enemy and its two nearest allies. (5 yards range)
- Saber Lash — Prevents the target from being impaled while tanking.
* Bone Cyclone — Attacks nearby enemies in a whirlwind of bone, which causes them to bleed for 15 seconds. Deals 7,000 Physical damage and 2,500 damage every 3 seconds. (Instant)
* Bone Spike Graveyard — Hurls a massive bone spike which impales any enemies in the way. Deals 10% health per sec for 5 minutes or until killed. (3 seconds cast)
* Coldflame — Summons a line of frost that hits enemies in the way. Inflicts 7,000 Frost damage every second for 3 seconds.
* Saber Lash — Splits 300% of normal melee damage to an enemy and its two nearest allies. (5 yards range)
- Saber Lash — Prevents the target from being impaled while tanking.
Tightbriefs- Guild Master

- Posts: 546
Join date: 2008-10-12

Re: Lord Marrowgar
Seems a pretty easy fight with alot of similiarities.
The fire trail - Supremus and Archimonde
The icicles - Yoggys contrictor tentacles
Whirlwind - Some other boss i can't remeber but he does the exact same - Think Blade Storm
The fire trail - Supremus and Archimonde
The icicles - Yoggys contrictor tentacles
Whirlwind - Some other boss i can't remeber but he does the exact same - Think Blade Storm
Tightbriefs- Guild Master

- Posts: 546
Join date: 2008-10-12

Re: Lord Marrowgar
Leotheras's whirlwind, as it also leaves a dot ^^
As it seems to be 3 spikes per time, id say 2 MT healers (beacon paladins one beacon per tank and healing the other) and 3 healers for raid/spikes, maybe safer to take 6 for some general fire/whirlwind bleed healing but could probably get away with 5 on normal
edit: deffo 6 actually incase healers get spiked and cant heal themselfs
As it seems to be 3 spikes per time, id say 2 MT healers (beacon paladins one beacon per tank and healing the other) and 3 healers for raid/spikes, maybe safer to take 6 for some general fire/whirlwind bleed healing but could probably get away with 5 on normal
edit: deffo 6 actually incase healers get spiked and cant heal themselfs
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Ronab- Officer

- Posts: 935
Join date: 2008-10-27
Age: 20
Re: Lord Marrowgar
I would always say 6+ healers on new fights and yea Leothras!
Tightbriefs- Guild Master

- Posts: 546
Join date: 2008-10-12

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