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ArP & Sunders

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ArP & Sunders

Post  Beaker on Fri Aug 14, 2009 2:26 pm

Just to clarify (this can apply to all classes that utilise ArP) as I did wonder about this myself:

"Sunder Armor (and Fairie Fire) reduces a target's armor by a flat amount whereas ArP reduces it by a percentage. So regardless of whether or not a full stack of Sunders is up on a target if you have say 40% ArP it will still reduce the target's Armor by 40% and when trinket procs (grim toll/runestone) it will add directly onto base ArP."

Taken from Elitist Jerks forum.

ArP pen cap is approx. 1232
(though apparently there's a rumor floating round that the cap to reach 100% has been lowered by a 100 or so in 3.2 to stop us relying on the trinkets so much)

ArP Soft-cap: 620 ArPen, if wearing Grim Toll
ArP Soft-cap: 567 ArPen, if wearing Mjolnir Runestone

As an MM hunter I'm holding off on stacking ArP gems until my base is higher (probably around 450 or so) mostly becuase I like the big Agility number and don't want to nerf it too much. Ofc for you Survivalist lot out there just keep stacking the Ag and crit Smile

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Re: ArP & Sunders

Post  Fanthom on Fri Aug 14, 2009 4:53 pm

Sunder Armor
Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 5 times. Lasts 30 sec.

Faerie Fire
Decrease the armor of the target by 5% for 5 min. While affected, the target cannot stealth or turn invisible.

That's percentages isn't it? :p

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Re: ArP & Sunders

Post  Beaker on Sat Aug 15, 2009 10:45 am

Doesnt stack with ArP though fant

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Re: ArP & Sunders

Post  Fanthom on Sat Aug 15, 2009 11:58 am

ye i know, just pointing out it WAS percentage, and not a flat amount :p

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